//
//  SceneManager.h
//  jumpingfrog
//
//  Created by Tri Vo on 8/24/13.
//  Copyright (c) 2013 Tri Vo. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "GameController.h"
#import "GeneralDef.h"

typedef enum Scene {
    S_MENU,
    S_ABOUT,
    S_CHOOSELEVEL,
    S_PLAY,
    S_SETTINGS,
    S_GUIDE
} Scenes;

@interface SceneManager : NSObject {
    Scenes m_currentScene;
}

+ (id) getInstance;
+ (void) destroyInstance;
- (void) goPlay;
- (void) goMenu;
- (void) goSettings;
- (void) goAbout;
- (void) goGuide;
- (void) goChooseLevel;

@end
